Do you want to meet us and talk about games we make? Check our agenda!
We visited many places all around the world.
Trade fairs, conferences, game festivals - we love them all!
They are always a great opportunity to share our passion (and know-how), present our projects and get some feedback.
We will attend GDC
n 2016, the #PGW will give appointment to all video game fans to discover all the news and upcoming Fall & Winter 2016 releases, previews of 2017 and the latest trends in the game industry. And Moritz will be there with our AIRHEART!
We can't wait to present AIRHEART in Moscow! Organized by Nevosoft, a St. Petersburg based casual game developer and publisher, the White Nights Conference is an international cross-platform business conference for game industry. Every year more than 4,000 visitors all together attend the conference. And for the first time - Blindflug will be there!
Moritz Zumbühl, CEO of Blindflug, is going to San Diego to show an early access version of AIRHEART to twitchers from all around the world! Gaming Arena, Education Row, Charity Plaza, Indie District, Streamer Zone... it will be an awesome event and we can't wait!
EGX in Birmingham is the UK's biggest gamers event and we are really proud of the fact, that AIRHEART was chosen for its Leftfield Collection! The Leftfield Collection is an eclectic selection of indie games, with the aim of providing a platform for games that do things a little differently. Thanks for playing AIRHEART there!
We visited Cologne to present our newest game - AIRHEART. Many game enthusiasts visited our booth and tried to defeat the first boss - big zeppelin. Some of them succeeded, we had even one super young player who defeated the second one! We also got some nice reviews afterwards. It was awesome weekend in Cologne!
Our lead game designer - Jeremy Spillmann - went to Cologne to speak about "Death to the Bullet Hell - Crafting a Shoot’em Up in 2016" This talk was about history, logic of the Shoot’em Up genre as well as the design techniques and ideas used to try to make such a game fit to compete in 2016.
Jeremy Spillmann from Blindflug went to BIG Festival in Brazil to present Cloud Chasers in South America. He did a great job, cause he came back with an award - Cloud Chasers won in Best Environmental Game category!
It was real fun! We went to San Francisco with a bunch of others Swiss game studios and presented AIRHEART for the first time!
Ludicious Zurich Game Festival turns the town into the computer game industry meeting point for innovative emerging talents. One of the event's elements is Swiss Game Awards Competition, orginised by Swiss Game Developers Association (SGDA). And this year we won the Audience Choice Award!
Great success of Cloud Chasers! We won Deutscher Entwicklerpreis in the category Innovation!
AzPlay is the pioneering video games festival in Bilbao. Different activities aimed at professionals, students or people in general are carried out during the week duration of AzPlay. Cloud Chasers was one of the finalists for an Original Idea Award Prize.