Moritz - AIRSHIP BRIDGE CAPTAIN
President & Co-Founder
As our commander and chief, and President of Blindflug, Moritz takes care of our Airship for our long voyage.
Frédéric - EXPERT AEROSPACE ENGINEER
3D Modeling & Animation
Our painter of virtual worlds, Japan expert and hardware ace. Frédéric makes our ideas visible in all dimensions.
Jeremy - PILOT & AIRCRAFT PAINTER
Lead Game Designer & Co-Founder
Seasoned game designer Jeremy, coordinates the project ideas and gives them a shiny cover of fresh paint.
Radek - HYPERDRIVE INVENTOR
Details-focused coder and a great wizard of shaders, Radek is a master of optimization and a savior of frames. He sometimes likes to take a break from keyboard and grab a guitar.
Wojtek - FLIGHT SYSTEM ENGINEER
Bringing his experienced coding know-how into the team, Wojtek makes our projects handle tight, stellar and a joy to fly around with. Also often seen in the cantina getting people to play his own card games.
David - Weapon System Operator
Game Graphics Designer
Creating the best possible experience for the passengers by using his advanced pressure based vector-controlling device to illuminate the sky. Rumor has it that David is responsible for the sheep that were spotted in the cargo hold.
Nicolò - Engine Commander
Making sure that the drive system of the airship is working fine is Nicolò's most ambitious passion. Also he often offers the crew some sweets.
Piotr - DRIVE SYSTEM ENGINEER
He is known for his experience in running the drive system. Also he is often seen taking long walks in the forest outside the hangar to prepare himself for the next takeoff.
Sergey - Engine Maintainer
Besides his work in the Airship and its source of power, he loves to swing dance and to travel around the world to dance in new, undiscovered places.
Nuria - Air Operations Officer
Communication & Marketing
Using all possible waves, channels and streams, Nuria is communicating with all possible lifeforms there are. With her N7 training she also doubles as a safeguard against possible alien galaxy destruction plans - because you never know what you wake up out there.
Jeremy F. - Systems Specialist
Jeremy ensures that the data and machinery in our flight system fit together in perfect harmony. He adjusts mechanics and thinks of new systems that make our projects so exciting.
Tim - Combat Systems Officer
Bugs cower in fear every time Tim starts up his machines! With his watchful eyes and focused mind he catches all digital vermin and glitches that threaten our airship systems until no error messages are left.