President & Co-Founder

As our commander and chief, and President of Blindflug, Moritz takes care of our Airship for our long voyage.


3D Modeling & Animation

Our painter of virtual worlds, Japan expert and hardware ace. Frédéric makes our ideas visible in all dimensions.


Lead Game Designer & Co-Founder

Seasoned game designer Jeremy, coordinates the project ideas and gives them a shiny cover of fresh paint.



Details-focused coder and a great wizard of shaders, Radek is a master of optimization and a savior of frames. He sometimes likes to take a break from keyboard and grab a guitar.



Bringing his experienced coding know-how into the team, Wojtek makes our projects handle tight, stellar and a joy to fly around with. Also often seen in the cantina getting people to play his own card games.

David - Weapon System Operator

Game Graphics Designer

Creating the best possible experience for the passengers by using his advanced pressure based vector-controlling device to illuminate the sky. Rumor has it that David is responsible for the sheep that were spotted in the cargo hold.

Nicolò - Engine Commander

Build Master

Making sure that the drive system of the airship is working fine is Nicolò's most ambitious passion. Also he often offers the crew some sweets.

Rinaldo - Airship Interior designer

Animator & Visual Artist

Rinaldo is painting worlds both above and beneath the clouds. He lets the Airship and it surroundings shine even brighter. Sometimes he entertains the crew with story's from a faraway kingdom.



He is known for his experience in running the drive system. Also he is often seen taking long walks in the forest outside the hangar to prepare himself for the next takeoff.

Sergey - Engine Maintainer


Besides his work in the Airship and its source of power, he loves to swing dance and to travel around the world to dance in new, undiscovered places.

Nuria - Air Operations Officer

Communication & Marketing

Using all possible waves, channels and streams, Nuria is communicating with all possible lifeforms there are. With her N7 training she also doubles as a safeguard against possible alien galaxy destruction plans - because you never know what you wake up out there.


For our office in Zurich we are looking for a:

QA Tester Intern (60%-100%, 6 months)

We’re Blindflug Studios, an indie game developer from Zurich. Our aim is to create fascinating games around interesting topics. In the last 6 years we’ve released games for Apple Arcade, PlayStation 4, Xbox One, Nintendo Switch, PC & Mobile. We’re now looking for a young talent who helps us with quality assurance for our current and future games.

Key Responsibilities:

  • Testing our games across all platforms, quickly learning and mastering each one
  • Finding, reproducing, and accurately reporting issues in detailed bug reports
  • Carrying out accurate examination and revision of reported issues
  • Providing critical analysis and feedback in report form, clearly and concisely
  • Obtaining and processing of community feedback
  • Ensure that equipment used for tests are maintained in optimal condition to facilitate efficient testing activities

Requirements & Skills:

  • Student of an education in Game Design or comparable studies
  • Self-motivated individual with excellent communication/collaboration skills
  • High proficiency in English in both writing and speaking
  • The ability to remain focused when approaching repetitive tasks
  • Able to write clear and concise bugtest reports


  • Paid internship for six months or as agreed upon
  • Work on our flagship title “Stellar Commanders”
  • Work at our modern studio in the heart of Zurich
  • Flexible pensum with the option to work here besides your studies

You’re passionate, autonomous, love games and are an open-minded and communicative individual? Get in touch by mailing your resume by email Let’s make great games together!